VAELOR A 7.4 CHRONICLE

THE FRONTIER REMEMBERS

Every road leaves a scar.

A deliberate old-school world where preparation matters, names carry weight and progress is earned.

WORLDVaelor
PROTOCOL7.4
SERVER SAVE--:--:--

Wiki

Items

Browse the collection by category or find a specific item.

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Monsters

Creatures and bosses from Vaelor. Browse base stats, attacks, resistances and corpse loot.

Base stats and configured loot rolls from the server's current data. Elite bonuses, random item attributes and quest rewards are separate.

Paw & Fur tasks

Hunt for Grizzly Adams, earn rank points and unlock special boss encounters.

Ranks

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TaskLevelKillsRank requiredPoints
First completion
XP rewardExtra reward

Outfits & addons

Discover each outfit, its materials, NPCs and the steps to unlock its base and accessories.

Outfit names do not restrict your vocation. Select Male or Female for the matching quest routes. Store outfits are purchased separately; this collection covers the 15 classic outfit families and their quests.

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Quests

Explore classic quests, tools and access missions, with requirements, rewards and a guide for each adventure.

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Spells

Incantations, magic level requirements and mana costs for Vaelor's spells and runes.

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IncantationML cast /
create
ML useNameManaVocationsCharges /
amount

Vocations refer to casting or creating the spell; a base vocation badge includes its promotion. ML use applies to using a rune. Most runes can be used by any vocation; Paralyze is restricted to Druids and Elder Druids. Charges are per created rune; amount is the number of conjured items. Premium spells are marked P. Spells must be learned where required; house commands need the appropriate house rights.

Merchants

Find NPCs by name, city or item.

Calculators

Choose a tool from the sidebar.

Build your equipment set

Choose a slot, then pick an item. Compare the base stats of your set using Vaelor's combat rules.

Helmet

Selected set

SlotItemARMDEFATKWeight

How it works

  • Armor is added from helmet, amulet, armor, legs, boots and ring. Reduction is a flat amount of physical damage, not a percentage.
  • Fight mode changes attack and defense with the same integer rounding used by the server.
  • The server uses the shield's defense and Shielding skill when the shield's defense is at least the weapon's; otherwise it uses the weapon's defense and Attack skill.
  • After two seconds without an attack target, passive defense uses the defensive multiplier. Both blocking values are shown below.
  • Damage is raw physical damage before the target's armor, blocking, resistances and PvP rules. Random attributes, enchantments, temporary skill bonuses and spells are excluded.
  • Weight counts one of each selected item, including one projectile and an empty backpack. Blocking applies to eligible attacks and is subject to the game's block limits.

Skill training

Estimated continuous training from 0% progress in the current skill, using this server's base attack speed and skill rate. Pauses, misses and attacks that grant no skill progress increase the actual time. Temporary bonuses are excluded.

Magic level

Spell & rune power

Distance hit chance

HP & mana regeneration

See how much health and mana each vocation recovers over your chosen period while continuously fed.

From 1 to 300 minutes.

VocationPer minuteHP recoveredMana recovered

How it works

  • Food regeneration only works while your character is fed. Without food, it stops.
  • Promotion improves regeneration: knights recover more health, while paladins and mages recover more mana.
  • Characters without a vocation (None) recover health only.
  • These are base regeneration totals, excluding spells, potions and item bonuses. Recovery stops at maximum health or mana.

Experience